INTERACTIVE EXPERIENCES
CREATIVE TECHNOLOGIST
Ideas become spaces. Spaces become experiences.
Ideas become spaces. Spaces become experiences.
I’m Gökalp Çakmak, a Berlin-based creative technologist with a background in architecture and new media design. I connect spatial thinking, real-time systems and hands-on production to create experiences with light, movement and sound.
I’m Gökalp Çakmak, a Berlin-based creative technologist with a background in architecture and new media design. I connect spatial thinking, real-time systems and hands-on production to create experiences with light, movement and sound.
WHAT I DO / SELECTED REFERENCES
01
Technical drawings & planning
Technical drawings & planning
I translate spatial ideas into buildable plans: CAD drawings, layout studies, signal diagrams and 3D previsualization that connect the creative concept to the installation.
I translate spatial ideas into buildable plans: CAD drawings, layout studies, signal diagrams and 3D previsualization that connect the creative concept to the installation.
From a plan to a space: drawings connect the idea to the build.
From a plan to a space: drawings connect the idea to the build.
02
Technical direction
Technical direction
I bring hardware, control software and on-site teams together. From DMX and Art-Net routing to kinetic systems, my focus is a reliable installation that supports the artistic intent.
I bring hardware, control software and on-site teams together. From DMX and Art-Net routing to kinetic systems, my focus is a reliable installation that supports the artistic intent.
One connected system: software, signal routing, light and motion.
One connected system: software, signal routing, light and motion.
03
Live interactive experiences
Live interactive experiences
I develop environments that respond to sound, movement and people. TouchDesigner, motion capture and sensor workflows turn an installation into a real-time dialogue with its audience.
I develop environments that respond to sound, movement and people. TouchDesigner, motion capture and sensor workflows turn an installation into a real-time dialogue with its audience.
Movement becomes input. The environment responds.
Movement becomes input. The environment responds.
04
Project management & production
Project management & production
I coordinate preparation, technical teams, equipment readiness and live execution. My work bridges creative development and the practical decisions that bring a project into a venue.
I coordinate preparation, technical teams, equipment readiness and live execution. My work bridges creative development and the practical decisions that bring a project into a venue.
Concept, preparation, installation, operation: every stage connected.
Concept, preparation, installation, operation: every stage connected.
05
Generative visuals & performance
Generative visuals & performance
I create and perform real-time visual systems, using audio-reactive processes and generative content to shape the rhythm of a live experience.
I create and perform real-time visual systems, using audio-reactive processes and generative content to shape the rhythm of a live experience.
Sound becomes a visual language, shaped in real time.
Sound becomes a visual language, shaped in real time.
06
Spatial & architectural design
Spatial & architectural design
My architectural background informs how I work with scale, structure and atmosphere. I move between spatial concepts, interior design, stage environments and architectural visualization.
My architectural background informs how I work with scale, structure and atmosphere. I move between spatial concepts, interior design, stage environments and architectural visualization.
Spatial studies reveal how structure and atmosphere work together.
Spatial studies reveal how structure and atmosphere work together.
07
Real-time 3D & visual content
Real-time 3D & visual content
I build digital environments, lighting and visual sequences in Unreal Engine and 3D tools—from optimized game-ready assets to production-ready renders for moving-image projects.
I build digital environments, lighting and visual sequences in Unreal Engine and 3D tools—from optimized game-ready assets to production-ready renders for moving-image projects.
From a wireframe to a world: geometry, light and rendering.
From a wireframe to a world: geometry, light and rendering.
Have a project in mind?
For installations, live experiences and collaborations, let’s talk.
BERLIN / WORKING INTERNATIONALLY







